recursively_misremembered is an entry for #GameDev101Jam2, which had a theme of "LUCIDITY." It was made in Godot in about three to four days. I know it's tagged as "horror," but it's more... weird, not really scary so much.

This is version 1.02, which reduces the file size a tad and allows window resizing. v1.01 was the game jam version, which fixed a crash-inducing memory leak on Linux and contained a less ear-piercing scene transition sound.

Headphones warning: The default volume can be a bit high.


Controls:

  • Walk with arrow keys or WASD
  • Press K to interact with objects in the world (which you can do when an exclamation mark pops up)
  • Use the mouse to navigate the dialogue system (or a combination of TAB/SHIFT-TAB, SPACEBAR and RETURN, but I don't recommend it)


Objective:

  • Explore the rooms until you get to the end
  • Read a lot of text probably


Graphical assets used:

Sound effects:


Songs:

Download

Download
rm_lnx_v1.02.zip 50 MB
Download
rm_win_v1.02.zip 49 MB
Download
rm_win_v1.01.zip 68 MB
Download
rm_lnx_v1.01.zip 69 MB

Install instructions

Download the .ZIP file appropriate for your platform, extract, and run the executive file within.

Or play in your browser, though be warned that the file is very big, so it might take a while to load.

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